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The Witcher and the survival simulation: how Polish gaming corporations achieved worldwide success

The Witcher and the survival simulation: how Polish gaming corporations achieved worldwide success
This article was initially printed in Polish

The coronavirus pandemic, though it represented an financial catastrophe for many corporations, has change into a supply of success for a lot of Polish gaming corporations. But how did they do it?

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The huge piece of online game recognition in recent times has seen the Polish gaming scene begin to triumph not solely nationally, but in addition internationally. Companies like CD Projekt have seen will increase, whereas different smaller tasks have gone public. So what was the important thing to their success?

Although gaming corporations have been doing so nicely in Poland {that a} new WIG-Games index was created on the inventory change in 2019, bringing collectively the primary Polish corporations, it was the COVID-19 pandemic that was the golden interval for a lot of sport builders.

The recognition was influenced by the lockdown and by the curiosity in video games amongst customers who, confined to their properties, started to crave emotional and religious leisure greater than ever. The improvement of curiosity in video games was highlighted, amongst different issues, within the enormous improve within the WIG-Games Index throughout the pandemic.

Post-apocalyptic themed video games have been significantly in demand on the time. The apparent winner of the pandemic was CD Projekt, whose share value skyrocketed and broke the file in August 2020 with a value of PLN 446 (€104.3) per share.

However, the pandemic has additionally introduced giant and sudden income from seemingly fully inconspicuous corporations, such because the Creepy Jar studio. After the field workplace success of the Green Hall sport, the corporate moved from New Connect to the WSE, the place it noticed enormous will increase in 4 months.

Due to the rising curiosity in survival video games, different corporations associated to this matter have began to have fun their triumphs: DRAGO Entertainment, which offers with video games bordering on horror and post-apocalypse, has moved from New Connect to WSE in 2023, and Spirit Game Studio is planning its New Connect debut within the close to future.

According to Konrad Pisula, producer of Spectral Games, curiosity in multiplayer video games has additionally elevated throughout the pandemic. “At that point there was undoubtedly an absence of some sort of social and neighborhood expertise. Loads of video games then began to adapt to that,” Pisula mentioned. The live shows wherein you can take part by way of video games have been additionally very talked-about.

“They have been huge stars like Travis and many others. who have been very eager to undertake such collaborations as a result of they could not have live shows on the time.”

Creepy Jar: Survival stimulation for apocalypse followers

Creepy Jar is a studio that produces indie survival simulation video games which have gained appreciable recognition, particularly throughout the pandemic.

In 2020, their flagship title, Green Hell, generated greater than €30 million in gross sales income, which translated right into a internet revenue of €22 million. That similar 12 months, the sport was made obtainable for the Nintendo Switch console, adopted by PlayStation 4 and Xbox One in June.

Creepy Jar video games are normally simulators that intention to stimulate individuals’ self-preservation intuition, a key factor of survival in tough conditions.

In Green Hell, the problem is to outlive within the harsh situations of a tropical jungle. This distinctive method distinguishes the studio’s video games in the marketplace, and curiosity within the style has already been confirmed by greater than 7 million gamers worldwide.

The studio’s different flagship sport is StarRupture, which was initially going to be known as Chimera. It depicts a world the place gamers should face excessive temperatures on an alien planet. The protagonists are exiles from Earth who should purchase sources to construct a base and face numerous sudden conditions.

In the studio’s video games we see a post-apocalyptic world just like the movies we bear in mind from our childhood. Perhaps this sentiment has made the corporate’s video video games so well-liked, particularly among the many Millennial era, who, in any case, affiliate the console exceptionally nicely.

CD Projekt Red: The Witcher and Cyberpunk 2077

“We wish to attain the sensibilities of individuals everywhere in the world by offering them with wonderful and transferring leisure,” say the builders of the video games The Witcher and Cyberpunk 2077 on their web site.

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He might be essentially the most well-known Polish online game developer, who started his dizzying profession with productions based mostly on Andrzej Sapkowski’s cult e-book sequence The Witcher.

On the creation of the primary sport, the CD Projekt Red studio labored for 5 years. In 2007, the premiere passed off, and the gross sales outcomes of the product have been so good that instantly after the debut the studio started engaged on its continuation.

The drawback that arose within the meantime was the console model of the primary The Witcher, whose work was interrupted for monetary causes. Ultimately, the corporate canceled the challenge, which rebounded on its outcomes.

To get out of the tough state of affairs, the corporate fully targeted on the manufacturing of the second a part of The Witcher, launched in 2011. Since its launch, greater than 1.7 million customers have bought it.

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Now, the corporate has introduced that it’s going to have fun the tenth anniversary of the discharge of The Witcher 3: Wild Hunt with a tour in Warsaw in May 2025.

The firm can be identified for the sport Cyberpunk 2077, set within the dystopian world of Night City, the place multinational companies rule the world and each motion can have severe penalties.

The way forward for video video games in Poland

Although the robust increase in video video games has handed a bit, as could be seen for instance from the graph of the WIG-Games index, the Polish public remains to be very within the merchandise of corporations which have already established themselves in the marketplace.

Except that, analysts say, the pattern has modified lately, at the least as regards graphics and what actually pursuits the viewer of video video games.

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As consultants level out, the curiosity in real looking graphics is now the area of 40-50 12 months olds, whereas the younger viewers is now primarily eager about video games that help social interplay. The graphics must be easy, as within the US-made Fortnite sport printed by Epic Games or the Chinese-made Genshin Impact.

As Pisula mentioned, this pattern, which started throughout the pandemic, is strengthening.

“Most of the enjoyment of those video games is just not the graphics, however the truth that you may play them collectively, that there are social bonds. I personally have very fond recollections of taking part in these video games along with my mates, actually for hours,” he mentioned.

“They undoubtedly practice multiplayer video games, however for extra hours. It’s a bit like TV sequence. When somebody begins a sequence that has 50 episodes, you say, I haven’t got time, I’ll watch the one which has eight.”

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“It was a bit like with video video games within the sense that all of a sudden, when extra time got here round, folks began taking part in video games that have been extra participating for longer, and earlier than they weren’t taking part in them as a result of there was merely no time,” Pisula defined.

Regarding the way forward for Polish video video games, inventory market analysts predict a quiet and steady interval for many corporations concerned within the online game trade.

It is value mentioning that the success of The Witcher was additionally influenced by the sequence, which was declared the largest field workplace success of the Netflix platform in 2020.** The books by Sapkowski, creator of the Witcher saga, have been translated into over 20 languages.

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